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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Request for an option to carry weps on side/back: - Page 2 - Guild Wars Forums - GW Guru
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Old May 08, 2006, 09:57 PM // 21:57   #21
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Quote:
Originally Posted by healthsoldier0570
Carry weapons on side / back? Have you ever heard of weapon slots? If you mean be able to show them on your back / side and not just have them in reserve, then I can understand, but if you are just talking about having them there, than you are a noob...
My request is merely for aesthetic purposes only. I am aware that we have weapon slots and invetory available for us to view weapons. I was simply suggesting for Anet to implement a toggable option of being able to have the current weapon on hand to be shown carried on the back (for big weapons like swds/axes/hammers/etc) or the sides (daggers/focus items/etc) in towns/outposts or in "rest" state outside of towns. A toggle command like pressing the "Z" key to pull-out/retract your weapons outside town would be nice as well.

I am aware that there are a lot of people that don't care much about the aesthetics in this game, and mainly concentrate on skill balance/pvp/etc... but I'm also aware that there are a great number of people that care much about how their character looks. One of the things I personally LOVE about guildwars is the ability to customize your armor by combining totally different armor sets and "Matching" them with color dyes. Most RPG's nowadays don't have this color matching ability, and you're forced to look like everyone else, unless you don't mind having a grey vest, yellow gloves, purple pants, and red boots all together... In addition, the weapons that we choose to use for our characters further enhance their individuality, and by Anet adding this "weapon carry" option (option meaning, you can toggle it on or off - for the people who do not like this feature), our characters' individuality can be seen both outside town, and inside. I can think of no disadvantage for this in regards to PVE or PVP because this option is just for aesthetic purposes.
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Old May 09, 2006, 01:10 AM // 01:10   #22
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Extra useless show-off crap cluttering up the screen?

/not signed until you pry the pen from my cold dead fingers
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Old May 09, 2006, 01:44 AM // 01:44   #23
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/signed (theres no point to posting if ur just gonna write "not signed"

also this way you cood c other ppls weapons. also in trades if u were selling someone something u cood ecuip it so they cood c it (not only in their inv) in a full picture!
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Old May 09, 2006, 02:01 AM // 02:01   #24
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Quote:
Originally Posted by sedgewick
Extra useless show-off crap cluttering up the screen?

/not signed until you pry the pen from my cold dead fingers
lol yea lets also get rid of all the crap that doesn't have a function in pvp: dyes, mini-pets, character customization, different weapon/armor designs, emotes, etc... its cluttering up his screen!
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Old May 09, 2006, 02:04 AM // 02:04   #25
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it woodnt have to be on ur side or back, u cood just be wielding it like in battle zones...
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Old May 09, 2006, 03:29 AM // 03:29   #26
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im signing this /signed
it would be very awesome cuz we were able to put on helms cuz of the update (update very long ago which allowed to put on helms in outposts)
so the same thing with the wep u can take it off or put it on.
the only thing would be the /back part thats wierd... they should put the option in inventory screen
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Old May 09, 2006, 03:44 AM // 03:44   #27
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Carrying them would be nice, Allowing them to be seen in town, but there is a reason why these things are left out. Very simply, they cause lag, and towns have alot of lag, so much that you cannot move some times, adding 1 or 2 visible weapons to every character in a town would add another block of lag to process, so this is a pretty bad idea for technical reasons.

There is also the realism of having a sword straped to your back or your waist when it is on Fire...... Of eminating lightning...... Some of these weapons would only be equiptable in your hand, attaching them to any other part of your body.... would set you on fire or electricute you. Another simple reason not to do this, if all swords were Normal Blades, maybe not so bad, but since they arn't.... Another reason not to do this.

There are ways to make it work, but it would be hacky at best, and no matter what, it would be a strain on the system, which is already failing in populated locations. Unless they can remedy the lag in cities, it realy isn't an option, and even then, it would take a great deal of programing to allow anything but carrying your weapon in hand, just to make it visible in town, which is a massive waste of developement in my opinion.
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Old May 09, 2006, 03:45 AM // 03:45   #28
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hmmm, It would be an interesting thing to add, but there much more to be added before time is spent with this. But if you carry 4 weapons how do you sling them all over your back. Maybe have 1 on each side and 1 on your back and 1 out?

/signed

if Anet doesn't have time for anything else... Guild Wars isn't about these kind of graphics. Notice mouths don't move and similar stuff? But I suppose it can be added, although many things should be added first.

Also I'd expect you'd be able to hide?

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Old May 09, 2006, 03:51 AM // 03:51   #29
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Probably wouldn't look so hot on those warriors that look like a big tin can, how would they reach for their weapon, let alone scratch their behinds? lol, might look ok with some other classes, but still, I don't see it as being necessary.

/not signed
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Old May 09, 2006, 03:56 AM // 03:56   #30
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/signed, i think it would look good...like on oblivion i would always switch to 3rd person just to see my weapon being sheathed...but then again they actually had a sheath to put the weapon in they didnt just put it on their side. so maybe build a different sheath skin for all weapons. i mean you cant just have the weapon hang there can you......but still...../signed
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Old May 09, 2006, 04:50 AM // 04:50   #31
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Well I was thinking which ever weapon/focus item is "currently" being held, those will be the ones to show on your character's back/sides. Not sure about the lag part, but capes I think are harder to render than weapons (since they wave back and forth in the wind or what not) and the lag seems to be ok, I don't think weapons in town would be too much of a problem. Maybe they can have an option to either have a cape, or have the weapon on your back, or neither... Not so sure about sheaths, but WoW doesn't offer sheaths and it looks ok... (maybe I just got used to it ;p) As for fire weps like the dragon swd, maybe they can "float" on your back, similar to how Elementalis crowns kinda float on your head... ^.^
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